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Post by malaiseous on Jul 17, 2007 11:42:45 GMT -5
And this is the view from the top of the couch. That computer has a web cam and it sortof works.
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Post by Duck on Jul 17, 2007 20:39:39 GMT -5
You did a really good job man, once you get it finished I will upload it to my 2 pub servers for cs:s
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Post by malaiseous on Jul 17, 2007 21:19:15 GMT -5
That would be awesome but alas I feel I have taken this map as far as I can. I just can't get past the technical difficulties I described. I wanted to see some results on the lighting front before I went on to create more brushes and whatnot, sunlight streaming through that window into the room was gonna be the main light source. Either I have a leak or I'm not doing the light entities correctly.
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Post by malaiseous on Jul 18, 2007 21:57:54 GMT -5
I have made new tunnels, the bonsai tree, and a load more ladders.
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Post by malaiseous on Jul 19, 2007 11:18:16 GMT -5
Well, I've taken out the hossies but I havent added in the bomb site. More technical issues keep arising and I just can't fix them. I have added in more furniture but I am at the end as far as my capabilities can take me. i.e. I can't even fix the lighting, the props so I'm kinda a bit dispirited now.
If you want this map, you can have it. If not, fair enough.
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Post by Duck on Jul 22, 2007 21:30:23 GMT -5
I still need you to send me your map via xfire/email, up to you let me look over it, and fix what you need, also since i have you on steam friend and xfire, reply me when you get that uploaded so i can download it.
=D, Duck
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Post by malaiseous on Jul 23, 2007 18:43:21 GMT -5
Thanks Duck. ;D
Which file extension do you need? It'll probably be in many hours from now I'm about to start a monster shift.
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Post by malaiseous on Jul 24, 2007 16:32:01 GMT -5
i see you gots a sorta big problem, i think i found it: 1276 portalclusters 4360 numportals Leaf 311 (portal 1422) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem. this usually happens a lot, and thus makes the maps less visible, that is why you are lacking lighting. you can resolve this issue by: making small primitives a func_detail **make sure they are inside the map, do not make a wall a func_detail that is surrounding the inside map conceptions, this will leak from your map, because you turn a primitive into an entity, which can leak throughout your map, so, like small things that you used (block tool, used primitive: block) make a func_detail if it is small. I would also like to know if you added any water to your map or displacements. and if you would like to upload your map, just add me to your steam friends list: afro_duck45 and i will give you information so you can upload your map to my ftp link site, or you can email it to me (only upload the .vmf file to me not .bsp). My email address is: centralelf@yahoo.comi hoped this helped, if you dont understand just let me take a look at your map and i will help =P peace! Duck I just realized this was here. I'll send you the map, some of the textures I created won't work like before.
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Post by Duck on Jul 25, 2007 21:29:33 GMT -5
yea I got your map, and if the textures are custom made, its the texture, and the person who made it that causes the problem with the textures
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Post by malaiseous on Jul 27, 2007 14:02:57 GMT -5
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Post by malaiseous on Jul 27, 2007 14:03:55 GMT -5
Would creating a huge skybox around it solve anything?
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Post by Duck on Jul 27, 2007 16:36:33 GMT -5
hmm, at least the lighting worked, maybe to add more lighting, i moved your other light_environment towards the window, add another light_environment back to that light where you had it once, so you should have 2 light_environments, 1 in the window and one where you had your other light_environment.
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Post by malaiseous on Jul 27, 2007 17:06:19 GMT -5
That version had three light environments in it.
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Post by Duck on Jul 30, 2007 12:34:06 GMT -5
hmm ok, I will look furthur into it. We will get it to work
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Post by malaiseous on Jul 31, 2007 16:08:25 GMT -5
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