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Post by TaiLGaiTeR on May 1, 2007 15:00:54 GMT -5
Lovely, thankx for the exploding barrels tutorial I got another one for ya how do you make the glowing glare effect on the lightbulbs happen? Again no joy with any searches and also any idea how to do the fog cone (i think its volume lighting) coming down from the light source to make it look like theres a lightbeam haze around the light?
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Post by Duck on May 1, 2007 20:42:48 GMT -5
well the fog cone that I might be thinking of you use a light_spot make its constant 500000 that should work for the light glare, and maybe use func_dustmotes for particals to "float". However to make the glare you use a whats called an env_sprite for a "spherical glow" from the light.
If this doesnt make sense I will be glad to assist you via tutorial
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Post by tailgaiter on May 3, 2007 15:47:22 GMT -5
thanks. I managed to get the sprite glow to work, but i cant get the beam to show up :X the spotlight doesnt seem to emit a hazy beam in the game and i cant seem to get it to show no matter waht i play around with... for a reference, the lights on the girder strut in the map center of HL2 deathmatch dm_powerhouse is a good example of what im on about. i would have a look myself in the editor but i dont think i can find the map file for it. btw if you can make a turorial for the light beam id be really grateful
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Post by tailgaiter on May 18, 2007 16:24:42 GMT -5
OK , never mind this one I found out what it was. Theres an entity called point_spotlight which has both the beam and the light glow \o/ which i just put below the lamp entity lens. This is much better than using sprites btw because you get a really nice halo that fades with distance. But n1 for the other info, tx
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