ace
Member
Posts: 11
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Post by ace on Apr 5, 2007 14:32:46 GMT -5
Since my other post got deleted by blaze cause i made it an announcement or something, ill repost what i wanted here.
creating a secret spot/walkthrough wall Creating a system of vents Revolving door (low priority)
and i have a new question lol, if i had a cage on the ground and i wanted another object like a boulder to fall from the air and smash the cage, how would i determine the damage the boulder would cause and the damage resistance of the cage.
I dont want the cage to be weak and have players destroy it within a few seconds, it needs to bee strong enough to last till the boulder falls.
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Post by Duck on Apr 5, 2007 14:42:28 GMT -5
thats fairly easy to make the cage break when the boulder hits it
you just make it a func_breakable and make its flags only break on trigger, thus making a trigger that will break the cage for only physical objects will break it, such as the boulder, and only the boulder can break it
Its worth a try and I hope you did get to see my response on your post that you posted yesterday
Duck
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ace
Member
Posts: 11
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Post by ace on Apr 5, 2007 15:34:33 GMT -5
yeah i did i was gonna reply but a i was typing it was deleted xD im gonna try implementing the cage and boulder and see how it goes
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ace
Member
Posts: 11
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Post by ace on Apr 6, 2007 19:03:06 GMT -5
i figured out how to make a secret spot/walkthrough wall. it was quite easy ><
something else im curious about, how would you make one button move an object (movelinear) to the right then stop then press the button again and it would move left then stop countinuing the cycle if you keep pressing it.
you dont have to make a video i can probably understand it with just text or text+pics
thanks
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Post by Duck on Apr 6, 2007 21:35:20 GMT -5
ah another easy re-concept, just make the button "OnPressed" via target will be the name of your entity, then its keyvalue make it open when pressed and another target to make it close but to move it left to right you would have to make its X Y Z axis angle face towards the right, or make a func_tanktrain and make it move on path_track's and set a button to reverse or startfoward.
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ace
Member
Posts: 11
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Post by ace on Apr 9, 2007 22:00:18 GMT -5
well maybe i was wrong about the only text thing >< if you have time could you add a few screen shots/a video to the moving object back and fourth tutorial. thats the only thing i need/want you can ignore the other requests in my original post because i wont use those in the map im making now
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Post by Duck on Apr 9, 2007 23:53:31 GMT -5
yea no problem man, I will show you how to make the entity go back and forth via button pressed. The entities I will use are func_movelinear, and func_tanktrain. You can also use func_tracktrain, both tanktrain and tracktrain are almost basically the same keyvalue.
If I don't get the tutorial posted here within the next three days HOLLA AT ME!
Duck
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ace
Member
Posts: 11
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Post by ace on Apr 10, 2007 23:14:42 GMT -5
sorry to sound rude and rush you, but is their any chance you can make the tutorial tomorrow, im like 95% done with my map and thats like the biggest thing on my to do list. If you cant ill try to find a tutorial on like fpsbannana or somewhere.
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Post by Duck on Apr 11, 2007 12:04:42 GMT -5
yea I can do it today right now because I do have time, glad to hear your map is almost completed.
Duck
p.s. I will post the link to watch your video here
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ace
Member
Posts: 11
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Post by ace on Apr 11, 2007 20:39:32 GMT -5
kah bump, added you on steam,xfire, and msn ~.~ lol just message me on any of them when your done
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Post by Duck on Apr 11, 2007 20:46:22 GMT -5
yea I got your requests ^.^,
Duck
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