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Post by jimcharlton on Dec 14, 2006 16:07:42 GMT -5
everytime i try and run my map my client times out :/ is this something ive done wrong with my map?
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Post by Blaze on Dec 14, 2006 21:42:02 GMT -5
Well I was hoping Duck would get on and tell you soon after you posted, but I guess he didn't. I had that problem with Garry's Mod and Halo before, so what I did was restarted my computer and it worked again (I would of posted this earlier but I forgot that it happened to me)
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Post by Duck on Dec 18, 2006 20:16:45 GMT -5
it could be a steam tech problem, but i dont know whats wrong
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Post by spawndex on Apr 4, 2007 13:47:23 GMT -5
If your tryin to run your own map and it does that , its probably cause you havent compiled it properly ?
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Post by Duck on Apr 4, 2007 15:17:04 GMT -5
he could be right, something wasnt compiled properly, if you come back to view the forums please post your compile log
thanks, Duck
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Post by eskimo on Oct 12, 2007 19:13:53 GMT -5
Why does CSS crash when I try to run the map? I have my compiling log and a SS. ** Executing... ** Command: "c:\program files\steam\steamapps\concertmaestro\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\concertmaestro\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\concertmaestro\sourcesdk_content\cstrike\mapsrc\coldwarv1"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\program files\steam\steamapps\concertmaestro\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\SteamApps\concertmaestro\sourcesdk_content\cstrike\mapsrc\coldwarv1.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\SteamApps\concertmaestro\sourcesdk_content\cstrike\mapsrc\coldwarv1.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (3409 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 9 texinfos to 7 Reduced 4 texdatas to 4 (78 bytes to 78) Writing C:\Program Files\Steam\SteamApps\concertmaestro\sourcesdk_content\cstrike\mapsrc\coldwarv1.bsp 0 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\concertmaestro\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\concertmaestro\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\concertmaestro\sourcesdk_content\cstrike\mapsrc\coldwarv1"
Valve Software - vvis.exe (May 22 2006) 2 threads reading c:\program files\steam\steamapps\concertmaestro\sourcesdk_content\cstrike\mapsrc\coldwarv1.bsp reading c:\program files\steam\steamapps\concertmaestro\sourcesdk_content\cstrike\mapsrc\coldwarv1.prt 4 portalclusters 4 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 16 Average clusters visible: 4 Building PAS... Average clusters audible: 4 visdatasize:44 compressed from 64 writing c:\program files\steam\steamapps\concertmaestro\sourcesdk_content\cstrike\mapsrc\coldwarv1.bsp 0 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\concertmaestro\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\concertmaestro\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\concertmaestro\sourcesdk_content\cstrike\mapsrc\coldwarv1"
Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 2 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files\steam\steamapps\concertmaestro\sourcesdk\bin\lights.rad. Loading c:\program files\steam\steamapps\concertmaestro\sourcesdk_content\cstrike\mapsrc\coldwarv1.bsp 50 faces 42059 square feet [6056576.50 square inches] 0 displacements 0 square feet [0.00 square inches] 50 patches before subdivision 4390 patches after subdivision 10 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1) transfers 356196, max 211 transfer lists: 2.7 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(40, 1572, 2088) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(22, 914, 1291) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(10, 465, 710) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(5, 249, 408) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(2, 129, 229) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(1, 68, 130) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(1, 36, 73) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(0, 19, 41) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(0, 10, 23) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(0, 5, 13) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #11 added RGB(0, 3, 7) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #12 added RGB(0, 1, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #13 added RGB(0, 1, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #14 added RGB(0, 0, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #15 added RGB(0, 0, 1) Build Patch/Sample Hash Table(s).....Done<0.0028 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 8/8192 96/98304 ( 0.1%) brushsides 48/65536 384/524288 ( 0.1%) planes 64/65536 1280/1310720 ( 0.1%) vertexes 77/65536 924/786432 ( 0.1%) nodes 39/65536 1248/2097152 ( 0.1%) texinfos 7/12288 504/884736 ( 0.1%) texdata 4/2048 128/65536 ( 0.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 50/65536 2800/3670016 ( 0.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 18/65536 1008/3670016 ( 0.0%) leaves 43/65536 1376/2097152 ( 0.1%) leaffaces 50/65536 100/131072 ( 0.1%) leafbrushes 18/65536 36/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 280/512000 1120/2048000 ( 0.1%) edges 153/256000 612/1024000 ( 0.1%) LDR worldlights 9/8192 792/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 2/32768 20/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 24/65536 48/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 186496/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 44/16777216 ( 0.0%) entdata [variable] 5934/393216 ( 1.5%) LDR leaf ambient 43/65536 1032/1572864 ( 0.1%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/1076 ( 0.1%) dtl prp lght [variable] 1/94 ( 1.1%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/1228 ( 0.1%) pakfile [variable] 10012/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 3409/4194304 ( 0.1%) ==== Total Win32 BSP file data space used: 219567 bytes ====
Total triangle count: 108 Writing c:\program files\steam\steamapps\concertmaestro\sourcesdk_content\cstrike\mapsrc\coldwarv1.bsp 10 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\SteamApps\concertmaestro\sourcesdk_content\cstrike\mapsrc\coldwarv1.bsp" "c:\program files\steam\steamapps\concertmaestro\counter-strike source\cstrike\maps\coldwarv1.bsp"
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Post by Duck on Oct 12, 2007 22:32:20 GMT -5
from viewing the compile log, you have some vvis and vbsp fractures, another words, some things didnt compile correctly, if you would, email me your map: centralelf@yahoo.com and I will try to figure out the problem
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Post by eskimo on Oct 13, 2007 18:53:20 GMT -5
Sent
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