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Post by Duck on Nov 30, 2006 17:15:14 GMT -5
This is how to setup a bombsite for counter-strike: source: for the beginning you will have to set up the things that you want to explode in the map: such as crates, or anything that you want to break, the only things that can be broken is a func_breakable entity, physics will only move due to the magnitude after you alter this, you will now need to set other information that this entity needs to informed: such as in this screenshot: this makes the box only break when the bomb explodes, not when shot at Now you will have to go back to the Class Info Tab, and enter the other information that is given: Now, you need to make your trigger, so that way once the terrorist enters this trigger, he can plant the bomb, so it triggers the bombsite, so he can plant: Once you have the trigger texture selected: hold down ctrl+t to tie to entity and put this in for the class info: Now comes the fun part: adding the boxes to break when the bomb explodes, to do this, go to the outputs tab and do the following below: Once those are all set, now you add the textures, like the targets and stuff: this is how to add the other texture so it looks like an "Bombsite A" Soon as this is all complete: YOUR DONE!!! anymore questions that need to be asked, and comments on the tutorial: please tell me
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Supplice
Friend of (MG)
There's a thin line between love and hate.
Posts: 92
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Post by Supplice on Nov 30, 2006 19:36:03 GMT -5
Nice tut. =D Thankies aloties matey.
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