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Post by h2okid on Jan 1, 2008 2:48:23 GMT -5
Hi. We all know that the "block light" texture is used to block light. But, here is a question from me. I made a small room with a door and lighted inside. In realistic, if the door is closed, the light cannot penetrate the door and thus outside of the room is dark. Once the door is open, outside of the room will turn bright. But the result of mine is even the door is closed or opened, the light still penetrate the door which the outside of the room is always bright. The block light tool also cannot be attached to entity. So what do I do? Anyone can help me? Or Hammer haven't can do such dynamic lighting functions? Help is appreciated.
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