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Post by mathew on Aug 12, 2007 13:51:52 GMT -5
Can you decompile a map to use it in SDK? and if yes how do you do it?
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Post by Duck on Aug 12, 2007 15:00:44 GMT -5
Actually yes you can, I've replied to most of topics that relate to what you need. First off, the programs you need is: VMEX Decompiler GCFScape .Net Framework 2.0 or higher The map is in compiled .bsp format which is game playable. The map format to open in hammer is the .vmf format (valve map file). To get a .bsp file to turn into a .vmf file you would need to decompile the .bsp using the VMEX decompiler program. Also as I mentioned the GCFScape program, what this does, considerably, opens the .gcf file located in your C:\\Program Files\Steam\SteamApps directory. All the games components are in the .gcf file such as the maps, scripts, materials, etc. When you first download GCFScape, go to File then Open, then go to your SteamApps folder and open the counterstrikeshared.gcf this file contains all map files that you can extract from to your desktop, then using VMEX to decompile the .bsp map into .vmf then open that vmf file into hammer The VMEX decompile is very simple, just run the program then click on open and browse for the .bsp format file and then click decompile to decompile the map. This should work, some maps dont decompile due to a protection that was placed on the map. Also the VMEX program runs off of Java, not WinRAR if the file is formatted as so. To download VMEX Decompiler program go here: files.filefront.com/vmexjar/;8133544;;/fileinfo.html(Thank you Blaze for uploading that file ^_^) You will also have to have your Java updated, you can get that with Java: www.java.com/en/download/manual.jsp#winGCFScape can be found here: nemesis.thewavelength.net/index.php?p=26And lastly, the .Net Framework version, I will link you for .Net Framework 2.0: www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=enThat should do you for getting your computer up-to-date and have the programs to use to decompile, anymore help you can post here . . .sorry for long explaination and good luck Duck
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Post by mathew on Aug 13, 2007 9:17:09 GMT -5
I did as you said but when i defragmented with gcfscape it said package does not have write priviliges, please enable them. does that mean its protected?
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Post by Duck on Aug 13, 2007 17:52:12 GMT -5
hmm, what map was you wanting to decompile?
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Post by mathew on Aug 13, 2007 19:10:52 GMT -5
Thanks alot mate, solved it by my own hand ;D
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Post by Duck on Aug 13, 2007 23:02:10 GMT -5
ah nice work
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Post by decoy charlie on Nov 24, 2007 12:29:43 GMT -5
Ive created my own map but the bsp file and vmf file some how got messed up and are now different from each other. Any time i add new edits to my map after i compile the new stuff isn't there.
I have tried using vmex on the bsp file to create a new vmf file to atleast start off from that point and continue adding the stuff from there will this work? So far i dont think im having any luck.
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Post by Blaze on Nov 25, 2007 1:35:43 GMT -5
You could try deleting the .bsp then recompiling. That can solve one of two things: 1. it not overwriting the old file for some reason 2. it not compiling to the right directory
Hope that helps =D
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