Post by mossimo on Aug 8, 2007 10:33:01 GMT -5
Well when i load the map i'm.....well.....green also the barrels I
have for now turn black when somthing touches them.
** Executing...
** Command: "c:\program files\steam5\steamapps\mossimo_09\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam5\steamapps\mossimo_09\counter-strike source\cstrike" "C:\Program Files\Steam5\steamapps\mossimo_09\sourcesdk_content\cstrike\mapsrc\de_devilfish-testing"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam5\steamapps\mossimo_09\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam5\steamapps\mossimo_09\sourcesdk_content\cstrike\mapsrc\de_devilfish-testing.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_terrorist (483.00 -89.00 -85.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-188.0, 1024.0, -102.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-57.5, 1024.0, -102.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-642.5, 1024.0, -102.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-258.5, 1024.0, 46.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-185.5, 1024.0, 46.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-642.5, 1024.0, 46.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-57.5, 1024.0, 46.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 1034.5, -102.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (31653 bytes)
Error! prop_static using model "models/props/de_train/barrel.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/de_train/barrel.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 143 texinfos to 117
Reduced 4 texdatas to 4 (92 bytes to 92)
Writing C:\Program Files\Steam5\steamapps\mossimo_09\sourcesdk_content\cstrike\mapsrc\de_devilfish-testing.bsp
1 second elapsed
** Executing...
** Command: "c:\program files\steam5\steamapps\mossimo_09\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\steam5\steamapps\mossimo_09\counter-strike source\cstrike" "C:\Program Files\Steam5\steamapps\mossimo_09\sourcesdk_content\cstrike\mapsrc\de_devilfish-testing"
Valve Software - vvis.exe (May 22 2006)
1 threads
reading c:\program files\steam5\steamapps\mossimo_09\sourcesdk_content\cstrike\mapsrc\de_devilfish-testing.bsp
reading c:\program files\steam5\steamapps\mossimo_09\sourcesdk_content\cstrike\mapsrc\de_devilfish-testing.prt
LoadPortals: couldn't read c:\program files\steam5\steamapps\mossimo_09\sourcesdk_content\cstrike\mapsrc\de_devilfish-testing.prt
** Executing...
** Command: "c:\program files\steam5\steamapps\mossimo_09\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\steam5\steamapps\mossimo_09\counter-strike source\cstrike" "C:\Program Files\Steam5\steamapps\mossimo_09\sourcesdk_content\cstrike\mapsrc\de_devilfish-testing"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam5\steamapps\mossimo_09\sourcesdk_content\cstrike\mapsrc\de_devilfish-testing.bsp
No vis information, direct lighting only.
661 faces
37205 square feet [5357586.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0084 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 82/8192 984/98304 ( 1.0%)
brushsides 492/65536 3936/524288 ( 0.8%)
planes 298/65536 5960/1310720 ( 0.5%)
vertexes 1008/65536 12096/786432 ( 1.5%)
nodes 409/65536 13088/2097152 ( 0.6%)
texinfos 117/12288 8424/884736 ( 1.0%)
texdata 4/2048 128/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 661/65536 37016/3670016 ( 1.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 368/65536 20608/3670016 ( 0.6%)
leaves 411/65536 13152/2097152 ( 0.6%)
leaffaces 742/65536 1484/131072 ( 1.1%)
leafbrushes 184/65536 368/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4590/512000 18360/2048000 ( 0.9%)
edges 2494/256000 9976/1024000 ( 1.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 79/32768 790/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1119/65536 2238/131072 ( 1.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 186280/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 5616/393216 ( 1.4%)
LDR leaf ambient 411/65536 9864/1572864 ( 0.6%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1710 ( 0.1%)
pakfile [variable] 10034/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 31653/4194304 ( 0.8%)
==== Total Win32 BSP file data space used: 392121 bytes ====
Total triangle count: 1796
Writing c:\program files\steam5\steamapps\mossimo_09\sourcesdk_content\cstrike\mapsrc\de_devilfish-testing.bsp
0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam5\steamapps\mossimo_09\sourcesdk_content\cstrike\mapsrc\de_devilfish-testing.bsp" "c:\program files\steam5\steamapps\mossimo_09\counter-strike source\cstrike\maps\de_devilfish-testing.bsp"
** Executing...
** Command: "c:\program files\steam5\steamapps\mossimo_09\counter-strike source\hl2.exe"
** Parameters: -game "c:\program files\steam5\steamapps\mossimo_09\counter-strike source\cstrike" -dev -console +sv_lan 1 +map "de_devilfish-testing"
have for now turn black when somthing touches them.
** Executing...
** Command: "c:\program files\steam5\steamapps\mossimo_09\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam5\steamapps\mossimo_09\counter-strike source\cstrike" "C:\Program Files\Steam5\steamapps\mossimo_09\sourcesdk_content\cstrike\mapsrc\de_devilfish-testing"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam5\steamapps\mossimo_09\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam5\steamapps\mossimo_09\sourcesdk_content\cstrike\mapsrc\de_devilfish-testing.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_terrorist (483.00 -89.00 -85.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-188.0, 1024.0, -102.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-57.5, 1024.0, -102.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-642.5, 1024.0, -102.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-258.5, 1024.0, 46.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-185.5, 1024.0, 46.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-642.5, 1024.0, 46.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-57.5, 1024.0, 46.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 1034.5, -102.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (31653 bytes)
Error! prop_static using model "models/props/de_train/barrel.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/de_train/barrel.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 143 texinfos to 117
Reduced 4 texdatas to 4 (92 bytes to 92)
Writing C:\Program Files\Steam5\steamapps\mossimo_09\sourcesdk_content\cstrike\mapsrc\de_devilfish-testing.bsp
1 second elapsed
** Executing...
** Command: "c:\program files\steam5\steamapps\mossimo_09\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\steam5\steamapps\mossimo_09\counter-strike source\cstrike" "C:\Program Files\Steam5\steamapps\mossimo_09\sourcesdk_content\cstrike\mapsrc\de_devilfish-testing"
Valve Software - vvis.exe (May 22 2006)
1 threads
reading c:\program files\steam5\steamapps\mossimo_09\sourcesdk_content\cstrike\mapsrc\de_devilfish-testing.bsp
reading c:\program files\steam5\steamapps\mossimo_09\sourcesdk_content\cstrike\mapsrc\de_devilfish-testing.prt
LoadPortals: couldn't read c:\program files\steam5\steamapps\mossimo_09\sourcesdk_content\cstrike\mapsrc\de_devilfish-testing.prt
** Executing...
** Command: "c:\program files\steam5\steamapps\mossimo_09\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\steam5\steamapps\mossimo_09\counter-strike source\cstrike" "C:\Program Files\Steam5\steamapps\mossimo_09\sourcesdk_content\cstrike\mapsrc\de_devilfish-testing"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam5\steamapps\mossimo_09\sourcesdk_content\cstrike\mapsrc\de_devilfish-testing.bsp
No vis information, direct lighting only.
661 faces
37205 square feet [5357586.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0084 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 82/8192 984/98304 ( 1.0%)
brushsides 492/65536 3936/524288 ( 0.8%)
planes 298/65536 5960/1310720 ( 0.5%)
vertexes 1008/65536 12096/786432 ( 1.5%)
nodes 409/65536 13088/2097152 ( 0.6%)
texinfos 117/12288 8424/884736 ( 1.0%)
texdata 4/2048 128/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 661/65536 37016/3670016 ( 1.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 368/65536 20608/3670016 ( 0.6%)
leaves 411/65536 13152/2097152 ( 0.6%)
leaffaces 742/65536 1484/131072 ( 1.1%)
leafbrushes 184/65536 368/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4590/512000 18360/2048000 ( 0.9%)
edges 2494/256000 9976/1024000 ( 1.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 79/32768 790/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1119/65536 2238/131072 ( 1.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 186280/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 5616/393216 ( 1.4%)
LDR leaf ambient 411/65536 9864/1572864 ( 0.6%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1710 ( 0.1%)
pakfile [variable] 10034/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 31653/4194304 ( 0.8%)
==== Total Win32 BSP file data space used: 392121 bytes ====
Total triangle count: 1796
Writing c:\program files\steam5\steamapps\mossimo_09\sourcesdk_content\cstrike\mapsrc\de_devilfish-testing.bsp
0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam5\steamapps\mossimo_09\sourcesdk_content\cstrike\mapsrc\de_devilfish-testing.bsp" "c:\program files\steam5\steamapps\mossimo_09\counter-strike source\cstrike\maps\de_devilfish-testing.bsp"
** Executing...
** Command: "c:\program files\steam5\steamapps\mossimo_09\counter-strike source\hl2.exe"
** Parameters: -game "c:\program files\steam5\steamapps\mossimo_09\counter-strike source\cstrike" -dev -console +sv_lan 1 +map "de_devilfish-testing"