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Post by H2oKiD01 on May 30, 2007 10:16:04 GMT -5
How do I import my own texture so that I can use in hammer? Is it possible to do so?
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Post by Blaze on May 30, 2007 19:06:57 GMT -5
I know it is possible, you just need to convert the file into a valve file. Valve included a program to switch a photo into VMT or VMF (Forgot which one). I'm looking for a tut on doing this now and I'll post back if I can find it. If not I'll just use Ducks ;D I found it! Go here for a tutorial on making custom textures (not the best but it works) developer.valvesoftware.com/wiki/Material
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Post by Duck on Jun 2, 2007 17:28:54 GMT -5
actually its quite simple...
First start photoshop ( I use photoshop cs2) and make your texture, and save as a .vtf on your desktop
Now you go to your cstrike/materials folder and make a folder and name if of your choice
then you open notepad and type
"LightmappedGeneric" { "$basetexture" "<name of folder in cstrike/materials/nameofvtf>" "%keywords" "cstrike" }
and save that as a .vmt
and put the .vtf and .vmt in your folder that you named in your cstrike/materials folder.
Ex.-
I make a picture of transparent glass save it to my desktop name it glass.vtf
then I make a folder in my cstrike/materials folder called glass
then I open up notepad and type:
"LightmappedGeneric" { "basetexture" "glass/glass" "%keywords" "cstrike" }
and I save that as an all file glass.vmt on my desktop
then I place them both in the folder in my cstrike/materials folder named glass
If that doesn't work, I am still having trouble myself with it, I will get fixed as soon as I get it figured out.
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